


The development of MakeHuman is derived from a detailed technical and artistic study of the morphological characteristics of the human body. The interface is easy to use, with fast and intuitive access to the numerous parameters required in modeling the human form. The tool is specifically designed for the modeling of virtual 3D human models, with a simple and complete pose system that includes the simulation of muscular movement. In order to make it available on all major operating systems, beginning from 1.0 alpha 8 it's developed in Python using OpenGL and Qt, with an architecture fully realized with plugins. The MakeHuman approach is to use sliders with common parameters like height, weight, gender, ethnicity and muscularity. It uses a very simple GUI in order to access and easily handle hundreds of morphings. Using this technology, with a large database of morphing targets, it's virtually possible to reproduce any character.

Interpolation of MakeHuman characters: the 1st, 3rd, 5th, and 7th are targets, while the others are intermediate shapes.
